1/*
2 * Copyright (c) 2025, Luke Wilde <luke@ladybird.org>
3 *
4 * SPDX-License-Identifier: BSD-2-Clause
5 */
6
7#include <GLES2/gl2.h>
8#include <GLES2/gl2ext.h>
9
10#include <LibJS/Runtime/Realm.h>
11#include <LibWeb/Bindings/Intrinsics.h>
12#include <LibWeb/Bindings/WebGLCompressedTextureS3tcSrgbPrototype.h>
13#include <LibWeb/WebGL/Extensions/WebGLCompressedTextureS3tcSrgb.h>
14#include <LibWeb/WebGL/OpenGLContext.h>
15#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
…lines 16–25 unchanged (10 lines)
26WebGLCompressedTextureS3tcSrgb::WebGLCompressedTextureS3tcSrgb(JS::Realm& realm, GC::Ref<WebGLRenderingContextBase> context)
27 : PlatformObject(realm)
28 , m_context(context)
29{
30 m_context->context().request_extension("GL_EXT_texture_compression_s3tc_srgb");
31
32 m_context->enable_compressed_texture_format(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT);
33 m_context->enable_compressed_texture_format(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT);
34 m_context->enable_compressed_texture_format(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT);
35 m_context->enable_compressed_texture_format(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT);
36}
37
38void WebGLCompressedTextureS3tcSrgb::initialize(JS::Realm& realm)
39{
40 WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLCompressedTextureS3tcSrgb);
41 Base::initialize(realm);
…lines 42–51 unchanged (10 lines)