translation_unit
comment "/***********************************************************"...
comment "/* gltf_skin.cpp "...
comment "/***********************************************************"...
comment "/* This file is part of: "...
comment "/* GODOT ENGINE "...
comment "/* https://godotengine.org "...
comment "/***********************************************************"...
comment "/* Copyright (c) 2014-present Godot Engine contributors (see"...
comment "/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. "...
comment "/* "...
comment "/* Permission is hereby granted, free of charge, to any pers"...
comment "/* a copy of this software and associated documentation file"...
comment "/* \"Software\"), to deal in the Software without restriction,"...
comment "/* without limitation the rights to use, copy, modify, merge"...
comment "/* distribute, sublicense, and/or sell copies of the Softwar"...
comment "/* permit persons to whom the Software is furnished to do so"...
comment "/* the following conditions: "...
comment "/* "...
comment "/* The above copyright notice and this permission notice sha"...
comment "/* included in all copies or substantial portions of the Sof"...
comment "/* "...
comment "/* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY"...
comment "/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARR"...
comment "/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON"...
comment "/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIA"...
comment "/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION O"...
comment "/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION "...
comment "/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. "...
comment "/***********************************************************"...
preproc_include
#include "#include"
string_literal
" "\""
string_content "gltf_skin.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "../gltf_template_convert.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "core/variant/typed_array.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "scene/resources/3d/skin.h"
" "\""
function_definition (+947 nodes collapsed)
function_definition
type_identifier "GLTFNodeIndex"
function_declarator
qualified_identifier
namespace_identifier "GLTFSkin"
:: "::"
identifier "get_skin_root"
parameter_list
( "("
) ")"
compound_statement
{ "{"
return_statement
return "return"
identifier "skin_root"
; ";"
} "}"
function_definition (+22 nodes collapsed)
function_definition (+23 nodes collapsed)
function_definition (+43 nodes collapsed)
function_definition (+31 nodes collapsed)
function_definition (+39 nodes collapsed)
function_definition (+23 nodes collapsed)
function_definition (+43 nodes collapsed)
function_definition (+23 nodes collapsed)
function_definition (+43 nodes collapsed)
function_definition (+23 nodes collapsed)
function_definition (+43 nodes collapsed)
function_definition
primitive_type "int"
function_declarator
qualified_identifier
namespace_identifier "GLTFSkin"
:: "::"
identifier "get_skeleton"
parameter_list
( "("
) ")"
compound_statement
{ "{"
return_statement
return "return"
identifier "skeleton"
; ";"
} "}"
function_definition (+22 nodes collapsed)
function_definition (+25 nodes collapsed)
function_definition (+33 nodes collapsed)
function_definition (+83 nodes collapsed)
function_definition (+80 nodes collapsed)
function_definition (+23 nodes collapsed)
function_definition (+32 nodes collapsed)
function_definition (+831 nodes collapsed)
function_definition (+524 nodes collapsed)