Code view:

A painting is a person's account of this edit as text, recorded independently of the node mapping - a rendering often has several equally defensible answers where the mapping has one. Deletions and insertions carry no position on the opposite side in a painting, so that panel draws no caret for them.

Before

…lines 1–28 unchanged (28 lines)
29/**************************************************************************/
30
31#include "editor_autoload_settings.h"
32
33#include "core/config/project_settings.h"
34#include "core/core_constants.h"
35#include "editor/docks/filesystem_dock.h"
36#include "editor/editor_node.h"
37#include "editor/editor_string_names.h"
38#include "editor/editor_undo_redo_manager.h"
39#include "editor/gui/editor_file_dialog.h"
40#include "editor/settings/project_settings_editor.h"
41#include "scene/main/window.h"
…lines 42–1006 unchanged (965 lines)

After

…lines 1–28 unchanged (28 lines)
29/**************************************************************************/
30
31#include "editor_autoload_settings.h"
32
33#include "core/config/project_settings.h"
34#include "core/core_constants.h"
35#include "core/object/class_db.h"
36#include "editor/docks/filesystem_dock.h"
37#include "editor/editor_node.h"
38#include "editor/editor_string_names.h"
39#include "editor/editor_undo_redo_manager.h"
40#include "editor/gui/editor_file_dialog.h"
41#include "editor/settings/project_settings_editor.h"
…lines 42–1007 unchanged (966 lines)

Before

translation_unit
comment "/***********************************************************"...
comment "/* editor_autoload_settings.cpp "...
comment "/***********************************************************"...
comment "/* This file is part of: "...
comment "/* GODOT ENGINE "...
comment "/* https://godotengine.org "...
comment "/***********************************************************"...
comment "/* Copyright (c) 2014-present Godot Engine contributors (see"...
comment "/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. "...
comment "/* "...
comment "/* Permission is hereby granted, free of charge, to any pers"...
comment "/* a copy of this software and associated documentation file"...
comment "/* \"Software\"), to deal in the Software without restriction,"...
comment "/* without limitation the rights to use, copy, modify, merge"...
comment "/* distribute, sublicense, and/or sell copies of the Softwar"...
comment "/* permit persons to whom the Software is furnished to do so"...
comment "/* the following conditions: "...
comment "/* "...
comment "/* The above copyright notice and this permission notice sha"...
comment "/* included in all copies or substantial portions of the Sof"...
comment "/* "...
comment "/* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY"...
comment "/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARR"...
comment "/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON"...
comment "/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIA"...
comment "/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION O"...
comment "/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION "...
comment "/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. "...
comment "/***********************************************************"...
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor_autoload_settings.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "core/config/project_settings.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "core/core_constants.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/docks/filesystem_dock.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/editor_node.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/editor_string_names.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/editor_undo_redo_manager.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/gui/editor_file_dialog.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/settings/project_settings_editor.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "scene/main/window.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "scene/resources/packed_scene.h"
" "\""
preproc_def
#define "#define"
identifier "PREVIEW_LIST_MAX_SIZE"
preproc_arg "10"
function_definition (+438 nodes collapsed)
function_definition (+399 nodes collapsed)
function_definition (+228 nodes collapsed)
function_definition (+63 nodes collapsed)
function_definition (+953 nodes collapsed)
function_definition (+703 nodes collapsed)
function_definition (+59 nodes collapsed)
function_definition (+55 nodes collapsed)
function_definition (+105 nodes collapsed)
function_definition (+63 nodes collapsed)
function_definition (+48 nodes collapsed)
function_definition (+96 nodes collapsed)
function_definition (+438 nodes collapsed)
function_definition (+310 nodes collapsed)
function_definition (+1377 nodes collapsed)
function_definition (+91 nodes collapsed)
function_definition (+21 nodes collapsed)
function_definition (+366 nodes collapsed)
function_definition (+234 nodes collapsed)
function_definition (+944 nodes collapsed)
function_definition (+526 nodes collapsed)
function_definition (+248 nodes collapsed)
function_definition (+92 nodes collapsed)
function_definition (+1598 nodes collapsed)
function_definition (+60 nodes collapsed)
function_definition (+49 nodes collapsed)
function_definition (+23 nodes collapsed)

After

translation_unit
comment "/***********************************************************"...
comment "/* editor_autoload_settings.cpp "...
comment "/***********************************************************"...
comment "/* This file is part of: "...
comment "/* GODOT ENGINE "...
comment "/* https://godotengine.org "...
comment "/***********************************************************"...
comment "/* Copyright (c) 2014-present Godot Engine contributors (see"...
comment "/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. "...
comment "/* "...
comment "/* Permission is hereby granted, free of charge, to any pers"...
comment "/* a copy of this software and associated documentation file"...
comment "/* \"Software\"), to deal in the Software without restriction,"...
comment "/* without limitation the rights to use, copy, modify, merge"...
comment "/* distribute, sublicense, and/or sell copies of the Softwar"...
comment "/* permit persons to whom the Software is furnished to do so"...
comment "/* the following conditions: "...
comment "/* "...
comment "/* The above copyright notice and this permission notice sha"...
comment "/* included in all copies or substantial portions of the Sof"...
comment "/* "...
comment "/* THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY"...
comment "/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARR"...
comment "/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON"...
comment "/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIA"...
comment "/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION O"...
comment "/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION "...
comment "/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. "...
comment "/***********************************************************"...
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor_autoload_settings.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "core/config/project_settings.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "core/core_constants.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "core/object/class_db.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/docks/filesystem_dock.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/editor_node.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/editor_string_names.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/editor_undo_redo_manager.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/gui/editor_file_dialog.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "editor/settings/project_settings_editor.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "scene/main/window.h"
" "\""
preproc_include
#include "#include"
string_literal
" "\""
string_content "scene/resources/packed_scene.h"
" "\""
preproc_def
#define "#define"
identifier "PREVIEW_LIST_MAX_SIZE"
preproc_arg "10"
function_definition (+438 nodes collapsed)
function_definition (+399 nodes collapsed)
function_definition (+228 nodes collapsed)
function_definition (+63 nodes collapsed)
function_definition (+953 nodes collapsed)
function_definition (+703 nodes collapsed)
function_definition (+59 nodes collapsed)
function_definition (+55 nodes collapsed)
function_definition (+105 nodes collapsed)
function_definition (+63 nodes collapsed)
function_definition (+48 nodes collapsed)
function_definition (+96 nodes collapsed)
function_definition (+438 nodes collapsed)
function_definition (+310 nodes collapsed)
function_definition (+1377 nodes collapsed)
function_definition (+91 nodes collapsed)
function_definition (+21 nodes collapsed)
function_definition (+366 nodes collapsed)
function_definition (+234 nodes collapsed)
function_definition (+944 nodes collapsed)
function_definition (+526 nodes collapsed)
function_definition (+248 nodes collapsed)
function_definition (+92 nodes collapsed)
function_definition (+1598 nodes collapsed)
function_definition (+60 nodes collapsed)
function_definition (+49 nodes collapsed)
function_definition (+23 nodes collapsed)