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Code view:
A painting is a person's account of this edit as text, recorded independently of the node mapping - a rendering often has several equally defensible answers where the mapping has one. Deletions and insertions carry no position on the opposite side in a painting, so that panel draws no caret for them.
Before
1#define USE_CUSTOM_ALLOC_FNS 1
2#include "mem_alloc_test.c"
3
After
1#define USE_CUSTOM_ALLOC_FNS 1
2/* clang-format off */
3#include "mem_alloc_test.c"
4/* clang-format on */
5
Before
1#define USE_CUSTOM_ALLOC_FNS 1
2#include "mem_alloc_test.c"
3
After
1#define USE_CUSTOM_ALLOC_FNS 1
2/* clang-format off */
3#include "mem_alloc_test.c"
4/* clang-format on */
5
Before
translation_unitpreproc_def
#define "#define"
identifier "USE_CUSTOM_ALLOC_FNS"
preproc_arg "1"
preproc_include
#include "#include"
string_literal
" "\""
string_content "mem_alloc_test.c"
" "\""
After
translation_unitpreproc_def
#define "#define"
identifier "USE_CUSTOM_ALLOC_FNS"
preproc_arg "1"
comment "/* clang-format off */"
preproc_include
#include "#include"
string_literal
" "\""
string_content "mem_alloc_test.c"
" "\""
comment "/* clang-format on */"
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