1/**************************************************************************/
2/* light_storage.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#pragma once
32
33#include "core/templates/rid_owner.h"
34
35#include "servers/rendering/storage/light_storage.h"
36
37namespace RendererDummy {
38
39class LightStorage : public RendererLightStorage {
40private:
41 static LightStorage *singleton;
42 /* LIGHTMAP */
43 struct Lightmap {
44 // dummy lightmap, no data
45 };
46
47 mutable RID_Owner<Lightmap, true> lightmap_owner;
48 /* LIGHTMAP INSTANCE */
49
50 struct LightmapInstance {
51 RID lightmap;
52 };
53
54 mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
55
56public:
57 static LightStorage *get_singleton();
58
59 LightStorage();
60 virtual ~LightStorage();
61
62 bool free(RID p_rid);
63 /* Light API */
64
65 virtual RID directional_light_allocate() override { return RID(); }
66 virtual void directional_light_initialize(RID p_rid) override {}
67 virtual RID omni_light_allocate() override { return RID(); }
68 virtual void omni_light_initialize(RID p_rid) override {}
69 virtual RID spot_light_allocate() override { return RID(); }
70 virtual void spot_light_initialize(RID p_rid) override {}
71
72 virtual void light_free(RID p_rid) override {}
73
74 virtual void light_set_color(RID p_light, const Color &p_color) override {}
75 virtual void light_set_param(RID p_light, RSE::LightParam p_param, float p_value) override {}
76 virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
77 virtual void light_set_projector(RID p_light, RID p_texture) override {}
78 virtual void light_set_negative(RID p_light, bool p_enable) override {}
79 virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
80 virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
81 virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
82 virtual void light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) override {}
83 virtual uint32_t light_get_shadow_caster_mask(RID p_light) const override { return 0xFFFFFFFF; }
84 virtual void light_set_bake_mode(RID p_light, RSE::LightBakeMode p_bake_mode) override {}
85 virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
86
87 virtual void light_omni_set_shadow_mode(RID p_light, RSE::LightOmniShadowMode p_mode) override {}
88
89 virtual void light_directional_set_shadow_mode(RID p_light, RSE::LightDirectionalShadowMode p_mode) override {}
90 virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
91 virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
92 virtual void light_directional_set_sky_mode(RID p_light, RSE::LightDirectionalSkyMode p_mode) override {}
93 virtual RSE::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RSE::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
94
95 virtual RSE::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RSE::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
96 virtual RSE::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RSE::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
97
98 virtual bool light_has_shadow(RID p_light) const override { return false; }
99 virtual bool light_has_projector(RID p_light) const override { return false; }
100
101 virtual RSE::LightType light_get_type(RID p_light) const override { return RSE::LIGHT_OMNI; }
102 virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
103 virtual float light_get_param(RID p_light, RSE::LightParam p_param) override { return 0.0; }
104 virtual Color light_get_color(RID p_light) override { return Color(); }
105 virtual bool light_get_reverse_cull_face_mode(RID p_light) const override { return false; }
106 virtual RSE::LightBakeMode light_get_bake_mode(RID p_light) override { return RSE::LIGHT_BAKE_DISABLED; }
107 virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
108 virtual uint64_t light_get_version(RID p_light) const override { return 0; }
109 virtual uint32_t light_get_cull_mask(RID p_light) const override { return 0; }
110
111 /* LIGHT INSTANCE API */
112
113 RID light_instance_create(RID p_light) override { return RID(); }
114 void light_instance_free(RID p_light) override {}
115 void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override {}
116 void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override {}
117 void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override {}
118 void light_instance_mark_visible(RID p_light_instance) override {}
119 virtual bool light_instance_is_shadow_visible_at_position(RID p_light_instance, const Vector3 &p_position) const override { return false; }
120
121 /* PROBE API */
122 virtual RID reflection_probe_allocate() override { return RID(); }
123 virtual void reflection_probe_initialize(RID p_rid) override {}
124 virtual void reflection_probe_free(RID p_rid) override {}
125
126 virtual void reflection_probe_set_update_mode(RID p_probe, RSE::ReflectionProbeUpdateMode p_mode) override {}
127 virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
128 virtual void reflection_probe_set_blend_distance(RID p_probe, float p_blend_distance) override {}
129 virtual void reflection_probe_set_ambient_mode(RID p_probe, RSE::ReflectionProbeAmbientMode p_mode) override {}
130 virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
131 virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
132 virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
133 virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override {}
134 virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
135 virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
136 virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
137 virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
138 virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
139 virtual void reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_layers) override {}
140 virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
141 virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
142 virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
143
144 virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
145 virtual RSE::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RSE::REFLECTION_PROBE_UPDATE_ONCE; }
146 virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
147 virtual uint32_t reflection_probe_get_reflection_mask(RID p_probe) const override { return 0; }
148 virtual Vector3 reflection_probe_get_size(RID p_probe) const override { return Vector3(); }
149 virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
150 virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
151 virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
152
153 /* REFLECTION ATLAS */
154
155 virtual RID reflection_atlas_create() override { return RID(); }
156 virtual void reflection_atlas_free(RID p_ref_atlas) override {}
157 virtual int reflection_atlas_get_size(RID p_ref_atlas) const override { return 0; }
158 virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override {}
159
160 /* REFLECTION PROBE INSTANCE */
161
162 virtual RID reflection_probe_instance_create(RID p_probe) override { return RID(); }
163 virtual void reflection_probe_instance_free(RID p_instance) override {}
164 virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override {}
165 virtual bool reflection_probe_has_atlas_index(RID p_instance) override { return false; }
166 virtual void reflection_probe_release_atlas_index(RID p_instance) override {}
167 virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override { return false; }
168 virtual bool reflection_probe_instance_has_reflection(RID p_instance) override { return false; }
169 virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override { return false; }
170 virtual bool reflection_probe_instance_end_render(RID p_instance, RID p_reflection_atlas) override { return false; }
171 virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override { return Ref<RenderSceneBuffers>(); }
172 virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override { return true; }
173
174 /* LIGHTMAP CAPTURE */
175
176 bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); }
177
178 virtual RID lightmap_allocate() override;
179 virtual void lightmap_initialize(RID p_rid) override;
180 virtual void lightmap_free(RID p_rid) override;
181
182 virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
183 virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
184 virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
185 virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
186 virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override {}
187 virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
188 virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
189 virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
190 virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
191 virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
192 virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
193 virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
194 virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
195 virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
196
197 virtual void lightmap_set_shadowmask_textures(RID p_lightmap, RID p_shadow) override {}
198 virtual RSE::ShadowmaskMode lightmap_get_shadowmask_mode(RID p_lightmap) override { return RSE::SHADOWMASK_MODE_NONE; }
199 virtual void lightmap_set_shadowmask_mode(RID p_lightmap, RSE::ShadowmaskMode p_mode) override {}
200
201 /* LIGHTMAP INSTANCE */
202
203 bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); }
204
205 RID lightmap_instance_create(RID p_lightmap) override;
206 void lightmap_instance_free(RID p_lightmap) override;
207 void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override {}
208
209 /* SHADOW ATLAS API */
210 virtual RID shadow_atlas_create() override { return RID(); }
211 virtual void shadow_atlas_free(RID p_atlas) override {}
212 virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override {}
213 virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override {}
214 virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override { return false; }
215
216 virtual void shadow_atlas_update(RID p_atlas) override {}
217
218 virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override {}
219 virtual int get_directional_light_shadow_size(RID p_light_instance) override { return 0; }
220 virtual void set_directional_shadow_count(int p_count) override {}
221};
222
223} // namespace RendererDummy
224